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skill system and bonuses

2008-05-31 19:30 UTC · Jason (#733)

SO yeah... I was thinking about how to do a skill system.

The actual skills haven't been implemented yet, but we do have stats (sort of), and I have some ideas on how to do the actual skill system.

What I really want to see is a bonus system for skills. Each player would have skills at certain levels, but also have a "bonus", based on the skill level, five stats that factor into the bonus, and some other random factors. So if a skill used dexterity three times and intelligence two times, and the player had low dexterity and intelligence stats, their bonuses might be less than their actual skill level. The skillchecks would be based on the bonuses, not the actual levels.

The good thing about this system is that skills don't get capped at all, like on other MUDs where they might go from 1% to 100%, or something silly and ridiculous like that. People could just keep advancing again and again, provided their level doesn't get so obscenely high that the experience and monitary costs become totally unreachable, of course. Haha.

My current formula ideas are on #2898, in my ultra-secret cabinet in the lounge.

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