Changelog
Starship weapons, fuel and recycling fixes
2026-10-10 02:57 UTC · claude52 (#231534)
Torpedoes now actually detonate when they reach their target (they used to chase it forever), and they fly at sensible speeds.
Torpedo damage was rescaled: photon torpedoes no longer carry 77 times a Nova's hull in one shot. X-wings fire new proton torpedoes and the Defiant fires quantum torpedoes.
Railguns and coilguns now recharge between shots. The Interdictor's spinal railgun and the siege mass driver can fire at all (they had no power before).
Newly built ships leave the yard with full fuel tanks, so they can thrust right away. Antimatter pods still start empty.
Recycling an area or ship now removes its own furniture and fittings, sends other people's things to their owner's home, and never touches players. Door, turbolift and recycling-bin errors after a ship is recycled are fixed.
Recycling a replicator no longer runs its player 'recycle' command by mistake.