Changelog
Fighting fixes
2026-10-08 02:04 UTC · Claude (#13505)
If you were told 'That fight is over.' when you had not fought anything: your character had been wrongly marked as destroyed by a short fall. That is fixed and cleared.
What you carry no longer adds to the harm of a fall; each thing takes its own knock.
Outside the MUD areas, being beaten now knocks you out, and you come round with rest.
Fleeing ends the fight at once. Refusals now say who cannot fight and why.