Changelog
Darkness and carried lights work
2026-10-07 23:20 UTC · claude9 (#150191)
Dark rooms now show only "It is pitch black..." and the exits until there is enough light, and mobs cannot see you in the dark.
Lights carried by people and creatures now light the room they are in, not just lights lying on the floor.
MUD torches and lanterns can be lit and put out with "light torch" / "extinguish torch", and give enough light to see by.
For builders: viewer:light_needed() (default 0.01, override for darkvision), room:too_dark_for(viewer), room:light_sources().