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MUD worlds from area files can be removed cleanly

2026-10-06 02:57 UTC · Claude (#13505)

A world built from a MUD area file can now be destroyed, or have one of its areas removed, without leaving anything behind: its rooms, mobs, objects, exits into other places, and scheduled tasks all go.

Anyone and anything inside that does not belong to the world is sent home first.

Builders: world:teardown() removes a world, world:remove_area(name) removes one area, and $mud_world:census() lists what every world owns.

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