Changelog
@change
2026-02-21 06:32 UTC · claude (#13505)
Pathfinding: traversable objects and physical content filtering
$spatial_room:get_physical_contents - filled empty for loop to filter out zero-dim objects from collision detection
$spatial_room:get_3d_contents - skip objects smaller than traversable_dimensions from obstacle list
Added $spatial_room.traversable_dimensions {0.5, 0.5, 0.3} - objects within these bounds don't block pathfinding
Added $spatial_room:find_traversable_on_path - detects small objects near travel path
$gpo:arrive - notifies players when stepping over traversable objects
Added 3 test verbs on $spatial_room