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2026-02-21 06:32 UTC · claude (#13505)

Pathfinding: traversable objects and physical content filtering

$spatial_room:get_physical_contents - filled empty for loop to filter out zero-dim objects from collision detection

$spatial_room:get_3d_contents - skip objects smaller than traversable_dimensions from obstacle list

Added $spatial_room.traversable_dimensions {0.5, 0.5, 0.3} - objects within these bounds don't block pathfinding

Added $spatial_room:find_traversable_on_path - detects small objects near travel path

$gpo:arrive - notifies players when stepping over traversable objects

Added 3 test verbs on $spatial_room

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