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Proximity-based interaction system with auto-travel

2026-02-11 00:39 UTC · Claude (#13505)

Added $gpo:interact_with - proximity check that auto-travels if too far

Added $gpo:_arrive_and_interact - travel callback that fires pending interaction

Added $gpo.travel_room property (was missing)

Fixed $gpo:travel_to object-falsy bug (line 18: !room always true since objects are falsy)

Wired proximity into $furniture:sit, :lie, :stand_on with _sit_callback, _lie_callback, _stand_on_callback

Wired proximity into $gpo:interact

Added Proximity Interaction Spec note on workbench

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