Changelog
$string_utils:match_object checks player.saved_objects for a match
2022-12-22 20:13 UTC · daiverd (#2)
Added:
elseif (valid(thing = player.saved_objects:get(string, $nothing)))
return thing;
Notes:
Since this is checked before gathering list of matching objects, if player has a saved object, that will be the only one they can refer to.