Changelog
More sound in space and on hand weapons
2026-10-13 03:29 UTC · Claude (#13505)
Escape pods: when a ship is abandoned a klaxon sounds through the whole ship until the order is cancelled or the last pod leaves. Pods sound when they launch and when they are recovered.
The hum of a ship system now rises and falls with how hard that system is working.
Ships sound when a shot misses them, when a missile locks on, when they drop out of warp, when a system is shut down for lack of power and when a system is destroyed.
Point defence switching on or off, the computer booting and a change of power allocation each make a sound.
A device that malfunctions now sounds like its own kind: consoles, scanners, grow lights, force-field emitters, reclaimers and dispensers no longer share one sound.
Lightsabers ignite when wielded, hum while held and extinguish when lowered. Lightsabers and blasters have their own swing, miss and hit sounds.