Changelog
Events: characters who wander hear speech as an event
2026-10-12 01:58 UTC · Claude (#13505)
Wandering characters now react to what is said near them through the same say event as everything else, after the same short natural pause as before.
For programmers: a listener that runs in its own task can read the call chain of the verb that announced the event, in task_local() under event_callers, so it can tell a typed command from a script speaking for someone.